Show image/text on matinee play?

Hi,

I have a number of matinee sequences that trigger different building phases (10 phases in all)

Eg:

Pressing key 3 will trigger matinee 3, which in turn bits of the level move.

All this works (mostly!), but is it possible to show text on the hud when the matinee starts playing? (and keep on screen until another key is pressed for the next phase)

At the moment I have a print string node that tells you what is happening when a matinee is triggered, but that text is quite small and disappears quite quickly, so changing it out to a proper hud display or image would be ideal.

I’m not actually sure where to start with this, so any pointers are appreciated! :slight_smile:

Thanks

-j

This tutorial covers how to trigger Draw Text on/off. As far as drawing images, you can use the same method for Drawing Text but use the Draw Texture or Draw Texture Simple nodes instead inside your HUD BP.

Hi, thanks for the pointer.

I managed to get things to show up on the hud when matinee sequences are triggered, but I was just wondering if anyone knows a better way to do it?

The blueprints seem very complicated for something so simple as showing text when a button is pressed!

To break down the attached:

Hud Blueprint: The draw hud sequence triggers the custom start and finish events, which draws text for the phase to the hud (10 different phases), the last pin removes all text from the hud.

Level Blueprint: Each keypress will turn on the draw text to the hud for the next phase, whilst removing the old text (otherwise it overlaps)

http://s21.postimg.org/4e6ugmadz/hud.jpg

http://s30.postimg.org/ujcf3722p/level.jpg