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[Request] Blueprint : Split string & Path name

Hello,

I noticed today while working on some blueprints that there was no functions to handle two specific things :

  • Split string : Ability to split a string each time a specific character is found. Returning an array with each new strings. (Example : "my_name" which should split with "_" would return ["my", "name"]).

  • Path name : was a function in UE3 with was returning the access path (package + group + resource name) of a given object.

I guess they are available both in C++ and I could make myself the blueprint functions doing the same things. However I just wanted to point out their missing. I think those functions should be available by default in blueprints contexts. :)

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asked Mar 11 '14 at 01:59 AM in Everything Else

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

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Hi Fabrice!

Thanks for the feedback. We have made a report for your first request. As for the path name request, we have already implemented this feature in our current internal build. You may expect it in a future release of Rocket.

Thanks!

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answered Mar 11 '14 at 01:59 AM

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image GHost_AD7 Sep 08 '15 at 10:39 AM

is this feature in yet?

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