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Green lighting

Im having weird lighting issues, as I walk around my level everything seems to be green. this didn't happen before and when I hit simulate only happens when I hit play. I think its a camera issue, but I have no idea why or how to fix this. note I'm using a mixamo character Heraklios. If someone can help me out or guide me in the right direction that would be very much appreciated.

Thank you

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asked Nov 29 '14 at 09:24 PM in Using UE4

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avatar image Glotty Nov 30 '14 at 06:36 PM

have you got a post-processing volume in the level?

avatar image Lrick Nov 30 '14 at 11:48 PM

No there was no post-process volume added to make it green. when I hit simulate the lighting is fine, but when I press play its green. I feel it could be a camera issue. this is a side scroller by the way. Im not sure what caused this though.

avatar image Glotty Dec 01 '14 at 12:10 AM

it is also possible to set a tint on the camera itself although it does not look like a tint, but other than that i'm not sure what it could be

avatar image Hyperloop Dec 01 '14 at 02:58 AM

Are you sure you aren't looking at the shader complexity view in the viewport?

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its doesn't seem to be a tint on the camera sadly. Ive decided to just export all meshes as an fbx, start a new map and use that as a place holder to re-position everything in the proper place. its the long rout of fixing this problem, but I simply cant waste any more time trying to fix this. Thank you though for your help it was very much appreciated. If I run into any more problems I will make a post.

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answered Dec 01 '14 at 02:45 AM

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