Green lighting

Im having weird lighting issues, as I walk around my level everything seems to be green. this didn’t happen before and when I hit simulate only happens when I hit play. I think its a camera issue, but I have no idea why or how to fix this. note I’m using a mixamo character Heraklios. If someone can help me out or guide me in the right direction that would be very much appreciated.

Thank you

have you got a post-processing volume in the level?

it is also possible to set a tint on the camera itself although it does not look like a tint, but other than that i’m not sure what it could be

No there was no post-process volume added to make it green. when I hit simulate the lighting is fine, but when I press play its green. I feel it could be a camera issue. this is a side scroller by the way. Im not sure what caused this though.

its doesn’t seem to be a tint on the camera sadly. Ive decided to just export all meshes as an fbx, start a new map and use that as a place holder to re-position everything in the proper place. its the long rout of fixing this problem, but I simply cant waste any more time trying to fix this. Thank you though for your help it was very much appreciated. If I run into any more problems I will make a post.

Are you sure you aren’t looking at the shader complexity view in the viewport?

This is super old, but I came across it looking for a solution and found one immediately after. Turns out for me it had to do with the fact I turned off “colors determined by sun position” in the “BP_Skysphere”

What I assume happened is the blue “zenith color” and the yellow “overall color” caused the green hue.
I was able to get the lighting how I wanted by fooling around with the colors of everything.