Why is FBX importing crashing the editor?
FBX import will crash, up to date plugins... :-(. I have created a very simple (500 poly) night table, exported inside 3dsmax 2011 AND 2014, with Binary 2011/2013 formats, and when I import it into the Editor, it just crashed and says "Sorry for the inconvenience".
Very disappointed. I have tried importing some old FBX's from the internet and they work fine.. Could it be it's not liking 3dsmax FBX export?
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answered Oct 03 '14 at 03:51 PM
same issue here. it's the same name in the material and mesh. change it and will work fine
answered Mar 21 '14 at 01:32 PM
In addition to jjacques and EduCazev's suggestions, I'd like to point you to our FBX Content Pipeline documentation: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html
Lots of information there for exporting FBXs into UE4 accepted files.
Hope that helps!
answered Mar 25 '14 at 04:01 PM
Hello to everyone,
i have the same Problem. It doesn't matter what i choose. The FBX Import crashes the Editor. I can Export the mesh without Animation or with, but it's allways the same. I've checked all: Material (there is no), Animation and all other things.
What is the Problem? I don't know what to do. I read the documentation. But it's not really helpfull.
Thats from the log: !Id:428a17a33c4e9cb1a0d3c6178e903070
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: InfluenceIndex [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp] [Line: 2627]
KERNELBASE + 37901 bytes UE4Editor_Core + 3009491 bytes UE4Editor_Core + 1775834 bytes UE4Editor_Core + 1703568 bytes UE4Editor_MeshUtilities + 118515 bytes UE4Editor_UnrealEd + 8215051 bytes UE4Editor_UnrealEd + 7853340 bytes UE4Editor_UnrealEd + 7941401 bytes UE4Editor_AssetTools + 873092 bytes UE4Editor_AssetTools + 868129 bytes UE4Editor_ContentBrowser + 1621534 bytes UE4Editor_ContentBrowser + 1525580 bytes UE4Editor_Slate + 2557978 bytes UE4Editor_Slate + 2689353 bytes UE4Editor_Slate + 653625 bytes UE4Editor_Slate + 612793 bytes UE4Editor_Core + 2986701 bytes UE4Editor_Core + 2919921 bytes UE4Editor_Core + 2990991 bytes UE4Editor_Core + 2908946 bytes user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core + 2992006 bytes UE4Editor!FEngineLoop::Tick() + 2990 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:2066] UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
I hope someone know what do to. Please help me ;o(
answered Jul 29 '14 at 12:30 PM
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