I am trying to make it so that if my player dies there’s a short message displayed and the level is reloaded. Everything works but if I try to put in a delay right before the open level call then it doesn’t load the level - weird…
any ideas?
I am trying to make it so that if my player dies there’s a short message displayed and the level is reloaded. Everything works but if I try to put in a delay right before the open level call then it doesn’t load the level - weird…
any ideas?
Not sure if this was the right way to fix it - but I moved the delay and level load over to the game mode blueprint and created a variable instead called “PlayerDied” that is checked in the game mode instead - and it works so whether or not it was right - it works