FNetGUIDCache::SupportsObject: class_Name, object_path NOT Supported.
I implemented Subobject replication like this:
And then, for testing purposes:
And this is exact error:
UGISItemData, is in separate module (plugin), if that matter.
Fixed issues. To make it work, you must make UObject network supported, which means implementing these two functions:
At very least IsSupportedForNetworking() must return true. IsNameStableForNetworking() is useful, when objects are stable (means they are created upon construction time), not dynamically during gameplay.
answered Nov 30 '14 at 05:38 PM
Hello there I'm currently having issues with this .
The object relevant is a procedurally generated object created on blueprint. How should I proceed to do this without C++? Is there a blueprint solution to this?
[2015.11.26-15.20.16:738][ 87]LogNetPackageMap:Warning: FNetGUIDCache::SupportsObject: StaticMeshComponent /Game/PC_Maps/Playtest1_RoadNetwork.Playtest1_RoadNetwork:PersistentLevel.CurbGenerator4.StaticMeshComponent_163 NOT Supported. [2015.11.26-15.20.16:769][ 89]LogNetPlayerMovement:Warning: ClientAdjustPosition_Implementation could not resolve the new relative movement base actor, ignoring server correction!
answered Nov 26 '15 at 03:23 PM
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