I’m not sure if it is supposed to support this but it does not. The material shows up as completely transparent when I try to set the blend mode to Additive. The default blend mode works just fine.
Hey jeffvoigt -
UMG uses a different shader specifically built for Slate which currently does not support the Additive Blend Model, this can be added in via some code changes, but has not been a priority currently as it is a rarer request.
Thank You
Eric Ketchum
It has been quite a while now. Have any more blending modes been implemented to UMG yet?
I could use an additive blend mode right now! Looking for glowing icons, and that would be perfect.