Converting/Distributing Stock UE4 Animations
Is there a way to legally distribute the UE4 stock animations that have been converted to other file formats?
I've been converting and consolidating the stock animations into a single Blender file that I use for creating new animations and also for rigging and testing new game characters.
I'd like to be able to distribute my Blender file (free) on the Unreal Engine forums so that other UE4 developers who use Blender can benefit from the work I've done. I don't, however, want to violate license terms or make the nice folks at Epic unhappy with me.
Is this permissible under the UE4 content license, or is there a way to secure permission from Epic to do something like this?
asked Dec 01 '14 at 05:49 AM in Legal & Licensing
Thank you for your questions.
Just to be clear, you are using the default character skeleton/animations we provide as a base for the animations/rigging? In that case, as long as you only distributing them for free, then there is no problem. We just want to make sure no one is selling the assets that we have provided. Please let me know if there is anything else that I can answer or if I have misunderstood what you are asking.
answered Dec 01 '14 at 04:23 PM
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