Well, we can’t get our CharacterMovement to physically update without assigning a Controller to it at all.
Doesn’t bRunPhysicsWithNoController = true suppose to make this happens?
Has anyone used this value successfully?
Well, we can’t get our CharacterMovement to physically update without assigning a Controller to it at all.
Doesn’t bRunPhysicsWithNoController = true suppose to make this happens?
Has anyone used this value successfully?