x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can I release editor along with with game ?

Ok. I already now I can release my own code, but can I pack editor along as well ? So other people can mod game, create blueprints for it, new levels etc ?

Product Version: Not Selected
Tags:
more ▼

asked Mar 21 '14 at 07:47 AM in Legal & Licensing

avatar image

iniside
1.6k 101 96 181

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hello,

Please take a look at the following from the FAQs as it should answer your question:

What kinds of products can I release under the Unreal Engine 4 subscription plan?

You can release any product that is allowed by law, with the exception of gambling applications and certain safety-critical control systems described in the EULA.

You can release games, demos, simulations, architectural showcases, etc.

The only parts of the Unreal Engine you can’t release to the general public are the source code and tools or modifications to them; these components may only be distributed to other licensees with access to the same version of the Unreal Engine.

Please let us know if you have additional questions.

Thanks,

-W

more ▼

answered Mar 21 '14 at 01:56 PM

avatar image

Wes Bunn ♦♦ STAFF
5k 145 64 206

avatar image Nick Darnell ♦♦ STAFF Mar 21 '14 at 02:16 PM

In addition to what Wes has said, there are two paths you could go for supporting modders.

1) Make your own simpler tool (feel free to use portions of the engine code) to make an editor designed to only make content for your game.

2) Make a plugin! Our editor allows you to create "uplugins" that you could give out to users to include in their copy of our tools. So you say to potential map makers - go pay $19 to Epic, download their latest editor. Then install my uplugin and you can now make content for my game!

avatar image iniside Mar 21 '14 at 04:27 PM

Thanks for answers guys!. Well 19$ doesn't seem like big deal if someone is serious about modding game anyway. At worst one pizza less that week ;)

avatar image Ken_3D Mar 22 '16 at 07:13 PM

This thread is pretty old but I couldn't find a newer one dealing with this question - maybe things have changed since these answers.

We are developing a non-game simulation app and would like to do a variation on the editor and ship with our app. Is this allowed? Do I need a custom license? I have contacted Epic on the page to ask about custom license but have not heard back (a couple of weeks or more now). You guys were at GDC - so maybe that's why I haven't heard back.

Thanks for any response you can give me.

avatar image atypic STAFF Mar 22 '16 at 07:20 PM

The only way to ship an editor (or version of it) is through Epic channels. The easiest one is our GitHub network. So it's permitted, just with restrictions.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question