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Why is the custom property not shown in detail panle?

Hi epic:

recently, i have added several properties to the FSlateBrush struct. But i can not see them in the editor. Can anyone give me some idea?
here is my code:

 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UVCoords", AdvancedDisplay, meta=(DisplayName="UVCoords"))
 FUVCoords myUVCoords;

 /** Whether or not the resource object's type is materials*/
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UVCoords", AdvancedDisplay, meta=(DisplayName="Use Materials"))
 bool bWithMaterials;

 /** The dynamic materials params that will be used */
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UVCoords", AdvancedDisplay, meta=(DisplayName="Materials params"))
 FName ParamsName;



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asked Dec 01 '14 at 12:47 PM in Bug Reports

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avatar image Shadowriver Dec 01 '14 at 03:36 PM

How do you exposed struct it self? Do you got BlueprintType specifier in struct?

avatar image zql Dec 01 '14 at 03:49 PM

Yes i have specified it. I checked the source code.i think changing detail customlization is needed.

avatar image Shadowriver Dec 01 '14 at 05:31 PM

Maybe AdvancedDisplay might be the reason try without it

avatar image zql Dec 02 '14 at 03:04 AM

Thanks, we need changing the slate detail customlization file

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1 answer: sort voted first

Howdy zql,

Glad to hear that this issue has been resolved. If you have a similar issue in future releases, please feel free to reopen this issue so that we may further investigate.

Thanks and have a great day!

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answered Dec 11 '14 at 04:53 PM

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[Epic] Gribbs ♦♦ STAFF
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