Hi epic:
recently, i have added several properties to the FSlateBrush struct. But i can not see them in the editor. Can anyone give me some idea?
here is my code:
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UVCoords", AdvancedDisplay, meta=(DisplayName="UVCoords"))
FUVCoords myUVCoords;
/** Whether or not the resource object's type is materials*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UVCoords", AdvancedDisplay, meta=(DisplayName="Use Materials"))
bool bWithMaterials;
/** The dynamic materials params that will be used */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UVCoords", AdvancedDisplay, meta=(DisplayName="Materials params"))
FName ParamsName;
thanks.
.