[SOLVED] Player controller , On event begin play not running?!?
Okay so for the past hour or so I'am trying to figure out why my blueprint isn't event getting called. Firstly I was following a tutorial so I've either made a mistake or the teacher may have :P Youtube :D I didnt wanna ask for help but i feel as if i cant seem to find what's wrong.
Regardless i have tried using breakpoints on Begin play and parts of the script.... And i am watching the simulate to see if the nodes are being triggered which they are not... Im quite at a loss with what to do or how to fix this....
Hopefully someone can give a little insight to my issues?
Are you sure you se you PlayerController class as default PlayerController, also i things like quality settings should be in something more global like GameMode atleast.
Gennerly this should be saved in settings ini, you can do that easilly in C++ with UGameUserSettings:
but those are not exposed to blueprint, i think calling console commands is more effcient in blueprint only project
answered Dec 01 '14 at 03:33 PM
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