Is there a way to get the dof function set on gaussian blur mode and use it as a postprocess input for a material ?
The goal of this is to get a frosted/blured glass (sorta :p )
asked Dec 01 '14 at 04:29 PM in Rendering
The engine includes a material function that should be able to provide the desired effect.
Look for "SpiralBlur-SceneTexture", your material must be Translucent for this to work.
More info on how this became a thing: https://forums.unrealengine.com/showthread.php?70143-So-Blurred-glass-material-is-impossible-in-Unreal-Engine-4
answered Feb 08 '16 at 09:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here