Dynamic Material on Animation Blueprint?

Hi,

I`ve been trying for now for several hours to get a dynamic material on an object with morphtargets.
For each morph I need to load in several different textures.
This worked with a normal blueprint creating a dynamic material in construction script.
But the animation blueprint that I use to control the morphs does not have a construction script.

So how do I solve this then?

Bump? If you need any further information please do ask.

Event Blueprint Initialize Animation → Get Owning Component (returns skeletal mesh) → IsValid? → Create Dynamic Material Instance

Alternatively create the material inside the parent blueprint and then call on it inside the animation blueprint.

Thanks for your response. Don`t really understand it at first sight. But will check it out. I will post my results then.
Thanks Again