How do you play as a custom blueprint MyCharacter in a Blueprint First Person project?
In the screenshot above, I am highlighting the "MyCharacter" blueprint actor. I would like to be able to play as that object, so that I can use my input device (Razor Hydra) on it. Reason for that is, I have added custom blueprints inside the "MyCharacter" blueprint, which makes it not a "default" blueprint.
Unfortunately, my current setup creates a new default "MyCharacter" whenever I click on "Play", and deletes the default "MyCharacter" whenever I "Stop" in the editor. What I would like is to be the highlighted custom "MyCharacter" for playtesting my input device.
How do I do it? Or what other ways can I use to test my input device?
You can set your custom character blueprint by first creating a custom GameMode.
When you play, you should now spawn in as your custom character.
If you have any question, please feel free to ask.
answered Dec 01 '14 at 09:45 PM
TJ V ♦♦ STAFF
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