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How do you play as a custom blueprint MyCharacter in a Blueprint First Person project?

UE4 Editor

In the screenshot above, I am highlighting the "MyCharacter" blueprint actor. I would like to be able to play as that object, so that I can use my input device (Razor Hydra) on it. Reason for that is, I have added custom blueprints inside the "MyCharacter" blueprint, which makes it not a "default" blueprint.

Unfortunately, my current setup creates a new default "MyCharacter" whenever I click on "Play", and deletes the default "MyCharacter" whenever I "Stop" in the editor. What I would like is to be the highlighted custom "MyCharacter" for playtesting my input device.

How do I do it? Or what other ways can I use to test my input device?

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asked Dec 01 '14 at 08:18 PM in Using UE4

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Hi asperatology,

You can set your custom character blueprint by first creating a custom GameMode.

  • Right-click in the Content Browser and create a new GameMode (name it whatever you like)

  • Go to Edit > Project Settings > Maps & Modes

  • Under Default Modes, change the Default GameMode to the one you created above

  • Then change the Default Pawn Class to you custom character blueprint

When you play, you should now spawn in as your custom character.

If you have any question, please feel free to ask.



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answered Dec 01 '14 at 09:45 PM

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avatar image asperatology Dec 01 '14 at 09:55 PM

Thanks. That is it.

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