Hi all,
Im having an issue with importing a LUT texture.
Using the neutral LUT texture, provided via the unreal documentation, I apply all desired layer adjustments save it out as a .tga (i have tried all others and still get the same result) then import it in to Unreal. I then apply it to the post process volume and… chaos!
Iv posted a link to a video for a clear example. Dropbox - Error
Im most likely missing the obvious but any leads would be great.
Thanks in advance
J