How can a you switch anim state machines?

I want a volume/trigger/blueprint to switch a state machine in my main characrter anim blueprint currently i have a boolean to switch between them and ive created custom events and interface messages to toggle that boolean i dont seem to have access to my custom events even after i add the custom events and interface messages to the blueprint properties.

how is this done the correct way, switching anim states in the character blueprint? what drives this switch? code or script? or both?

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You can change that bool wherever you want in script or code. I recommend using that bool in the animblueprint and doing a blend pose by bool and feeding the two state machines into it.

If your game is networked you should replicate that bool change.