Controlling Cascade particles with Blueprints

Hey folks,

Quick question. I have a particle system that I want to blow away as a character gets closer ie a school of fish running away from diver. Is this possible with blueprints? I’m pretty new to UE 4 but i figured this might be simple to achieve rather than trying to do it with AI or Navmesh. Any ideas or suggestions would be great.

Steve

Hey walkinginspace -

Here is the First part of the Event Graph from your other question except this time I included the Sphere Trace which will trigger a custom event if the Pawn walks into the sphere trace.

Thank You

Eric Ketchum

Sweet! The problem I’m having now isn’t getting them to swim away. It’s getting them to swim away naturally. Using Orbit if the emitter is moved, they just stay. I’m trying point attractors but they seem a bit buggy. When I try moving there position they kinda freak out or don’t move at all…frustrating!

Can you post that project file? I see you are doing some interesting stuff in there but I’m not sure what the particles are doing or the custom event fishy…:slight_smile:

Ignore that last, i saw you posted it in the other question! Thanks again!