Vehicle with exit and enter animations

I am looking to create a vehicle that would have the player enter and exit from. When the player presses say “E” for example, a entering animation would “play”, showing the character model enter the vehicle. The same would happen for exiting the vehicle. Can this be done through Blueprints at this time? If so how?

The second part of my question is if the vehicle is a Open-Top Jeep, and has a collision at part of the vehicles setup, how would you negate the collision to allow the character model to sit down in the one of the seats? Or would the Engine just do this automatically? I ask this because I imagine there being possible issues with the character model bashing heads with the collision model while sitting down in the vehicle.

My last question relates sort of to the second one. If the same vehicle has a turret on the back that can be manned, would this also cause issues with the collision mesh if/when the character model enters it and stands there to use the turret?

Anyone have a clue about how to go about this?