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[Closed] Touching UMG stops Tilt output. Any fix?

Hey there! I've been trying to package and share my android game made entirely around tilting the screen to dodge obstacles. The game works and is fun to play, but the players have to tap the screen to get the game to start working again because it seems as if UMG button presses cause the game to stop recognizing screen tilt from phones.

My question is, is there any hacky workaround for this in 4.5? Any C++ code I could modify to alleviate this problem? I'd like to get the game out the door and done, but with this bug hanging around it really ruins the enjoyment and usability of the game.


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asked Dec 02 '14 at 06:44 AM in Blueprint Scripting

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avatar image Alan Webster Dec 02 '14 at 02:57 PM

I'm in the same position, I'm about to submit a game for iOS but this bug is stopping me. Touching any UMG widget (button, text or image) stops Tilt (accelerometer) input and returns 0,0,0 touching the screen where there is no widget reactivates Tilt

avatar image Alan Webster Dec 02 '14 at 06:58 PM
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The question has been closed Dec 05 '14 at 03:09 PM by AndrewHurley for the following reason:

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