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Ticking while paused

How does pausing of the game work? Can I pause while still being able to use delays and timelines in blueprints that have been set as "tickable when paused"?

Or do I need to do it another way? I am looking for a way to run UMG and other things with animations on them say opacity of UMG elements, which currently needs to be worked around using timelines. Right now I only have it so you can't move or take damage while in menus, but it would be nice to stop gameplay completely.

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asked Dec 02 '14 at 07:19 AM in Blueprint Scripting

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fanzypantz
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When you are pausing game it freezes everything in game. Except widget and Actors whose are "tickable when paused". Also after pausing a game don't working input methods before you check this check alt textbox

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answered Oct 27 '15 at 11:07 AM

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kubiknubik
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