Ticking while paused
How does pausing of the game work? Can I pause while still being able to use delays and timelines in blueprints that have been set as "tickable when paused"?
Or do I need to do it another way? I am looking for a way to run UMG and other things with animations on them say opacity of UMG elements, which currently needs to be worked around using timelines. Right now I only have it so you can't move or take damage while in menus, but it would be nice to stop gameplay completely.
asked Dec 02 '14 at 07:19 AM in Blueprint Scripting
When you are pausing game it freezes everything in game. Except widget and Actors whose are "tickable when paused". Also after pausing a game don't working input methods before you check this check box
answered Oct 27 '15 at 11:07 AM
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