Ticking while paused

How does pausing of the game work? Can I pause while still being able to use delays and timelines in blueprints that have been set as “tickable when paused”?

Or do I need to do it another way? I am looking for a way to run UMG and other things with animations on them say opacity of UMG elements, which currently needs to be worked around using timelines. Right now I only have it so you can’t move or take damage while in menus, but it would be nice to stop gameplay completely.

When you are pausing game it freezes everything in game. Except widget and Actors whose are “tickable when paused”.
Also after pausing a game don’t working input methods before you check this check

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A think to notice is that if you tickInterval is not 0.0 then your tick function will not be called (in 4.26 anyway)

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you’re my hero.
totally thankful this topic exists even today. since this is still an issue in 5.2