Load asset at runtime from File System
Hi to all, I'm a beginner with Unreal Development:
I need to load an asset at "runtime" (like: 3d model file and texture) from "File System", place it under local content folder (for example: "/Game/") and use it after.
I've tried to execute the following code and it gives me an exception if I launch the game with its process:
Please could you give me a sample code or an alternative way to do it!
asked Dec 02 '14 at 10:18 AM in C++ Programming
For legal reasons you are not allowed to load assets at runtime and save them to your project directory.
People need to have the Editor and use the editor, and none of this would work in a packaged game for sure :)
The original design must be re-thought :)
answered Dec 02 '14 at 08:50 PM
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