Hi I’m beginning to realize what is causing my 20seconds delay for every PIE session.
BlueprintLog: New page: Pre-PIE auto-recompile
LogPlayLevel: [PIE] Compiling BP_AIControllerInfantry before PIE...
LogPlayLevel: [PIE] Compiling BP_CoverNode before PIE...
LogPlayLevel: [PIE] Compiling BP_CoverZone before PIE...
LogPlayLevel: [PIE] Compiling BP_AIThreatObject before PIE...
LogPlayLevel: [PIE] Compiling BOTFUNC_UpdateGoal before PIE...
LogPlayLevel: [PIE] Compiling BTD_HaveCover before PIE...
LogPlayLevel: [PIE] Compiling BTT_CheckCurrentCover before PIE...
LogPlayLevel: [PIE] Compiling BTT_CheckDestinatioNCover before PIE...
LogPlayLevel: [PIE] Compiling BTT_FindCoverNode before PIE...
LogPlayLevel: [PIE] Compiling BTT_UpdateCoverScores before PIE...
LogPlayLevel: [PIE] Compiling BP_AIDebugHUD before PIE...
LogPlayLevel: [PIE] Compiling BP_PCPlayerController before PIE...
LogBlueprint:Warning: [compiler] Warning Unable to find variable with name 'UpdateUI UseBar' for Get UpdateUI UseBar
LogBlueprint:Warning: [compiler] Warning Unable to find variable with name 'UpdateUI UseBar' for Get UpdateUI UseBar
LogBlueprint:Warning: [compiler] Warning Unable to find variable with name 'UpdateUI UseBar' for Get UpdateUI UseBar
LogBlueprint:Warning: [compiler] Warning [0875.26] Compile of BP_PCPlayerController successful, but with 3 Warning(s) [in 38 ms]
LogPlayLevel: [PIE] Compiling AITestMap-2 before PIE...
LogPlayLevel: [PIE] Compiling PC_FPS_Hud before PIE...
LogPlayLevel: [PIE] Compiling BP_BaseInfantry before PIE...
LogPlayLevel: [PIE] Compiling BP_InfantryPawn before PIE...
LogPlayLevel: [PIE] Compiling BOTFUNC_UpdateEnemy before PIE...
LogPlayLevel: [PIE] Compiling BTD_HeadingToCover before PIE...
LogPlayLevel: [PIE] Compiling BTT_MoveToGoal before PIE...
LogPlayLevel: [PIE] Compiling BTT_ShootWeapon before PIE...
LogPlayLevel: [PIE] Compiling BTT_TargetEnemy before PIE...
LogPlayLevel: [PIE] Compiling BTT_UpdateCoverReg before PIE...
LogPlayLevel: [PIE] Compiling BP_PCHUD before PIE...
LogPlayLevel: [PIE] Compiling BP_PlayerChar before PIE...
LogPlayLevel: [PIE] Compiling BP_AIBaseChar_Infantry before PIE...
LogPlayLevel: [PIE] Compiling ASP_AnimBP before PIE...
LogPlayLevel: [PIE] Compiling Default1PArms_AnimBP before PIE...
LogPlayLevel: PIE: Blueprint regeneration took 19476 ms (27 blueprints)
PIE: New page: SIE session: AITestMap-2 (Dec 3, 2014, 2:42:32 AM)
LogPlayLevel: PIE: StaticDuplicateObject took: (0.057551s)
LogPlayLevel: PIE: World Init took: (0.000828s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/AITestMap-2.AITestMap-2 to /Game/Maps/UEDPIE_0_AITestMap-2.AITestMap-2 (0.058691s)
Apparently the BP attempts to recompile everything at every PIE. Is there a way to prevent this? Or a buttom to pre-compile everything. 20 seconds load time for PIE is very long.
“LogPlayLevel: PIE: Blueprint regeneration took 19476 ms (27 blueprints)” <— this is where the Evil is.
Is there a solution to this?