Can't find Android devices

I am already develop for Android in Unity and Xamarin and i have already installed and working Android environment.
From Setting Up Unreal Engine Projects for Android Development | Unreal Engine Documentation set up enviroment varialbles
ANDROID_HOME
JAVA_HOME
NDKROOT
But Unreal Editor in Device Manager don’t show any connected device(in Xamarin Studio and Unity device working fine).
Where i can find logs from Editor for detected where is error?

And ANT_HOME perhaps?
Does your device show up on “adb devices” command? (just to make sure)

adb devices show my connected LG E988 .

ANT_HOME affect to show list devices?

That I haven’t tried, to exclude Ant. All I know that installing and setting up environment variables for all 4 of these components makes it work for me, using Sony Xperia Ultra. Of course you need to restart both launcher and unreal engine after setting up environment variables.

Yes, CMD that docs page you listed shows 4 env vars for blueprint projects and 5 for code projects. Can you set them up to point to the locations inside your TADP install and let us know how that goes?

Or if you want to use your current install it should be possible, you just might have to work at it a bit more.

Thanks!

Set ANT_HOME variable helped me.