Open Level Blueprint not working
I have a home level where I have a trigger box, that when collided with, it will load another map/level. This works perfectly in standalone. When I build the game, however, when I collide with the trigger box, it just reloads the home map. I would like to know what is going on if anyone has had this happen before. Thanks.
asked Dec 02 '14 at 05:36 PM in Blueprint Scripting
What engine version are you using?
Make sure all maps are cooked. In DefaultEditor.ini you must specify all maps in this section (create if not exists)
However, if you are running engine version 4.7 I have experienced a problem running in android devices which OpenLevel does not work as reported here
Try to create LoadLevel blueprint. Create Actor class blueprint. In Components add Scene component and Box component. Select Box component and Add Event - OnComponentBeginOvarlap and attach OpenLevel node with level name.
answered Dec 03 '14 at 08:40 AM
Make sure you have a player start in the level you are trying to load. Otherwise it will drop you back into the same map.
answered Jul 21 '15 at 07:09 PM
I figured it out on my game recently. Make sure to tick off the absolute value so it doesn't load a false and reset the level. I also added a make literal name function connected to the level name node and typed the name in the value there but I don't believe that was necessary. Try it if it still doesn't work after clicking off the absolute.
answered Mar 03 '16 at 12:58 AM
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