Translation Gizmo in Game
We're trying to get the ability to use a translate/transform/rotation tool on an object in game. Instead of trying to hack something together in Blueprint for the initial functionality of this, is there a way we can access the already made functionality that exists in the editor? Is gizmo manipulation of translate/transform/rotate integrated solely for the editor use?
asked Dec 02 '14 at 08:14 PM in Blueprint Scripting
I think even if you hack it out from engine code to run ingame, translation tool is considered tool and part of editing functionality and unreal license is overly prohibitive of including any unreal tools. I'd like to know this as well as I would need this functionality myself. Might some STAFF chime in to clarify.
answered Jan 15 '17 at 12:48 PM
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