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property can not be set in blueprint-defaults if it is from type AActor

Hi,

I have added a property in a custom derived actor like this:

 UPROPERTY(Category=Rendering, EditAnywhere, BlueprintReadWrite)
 AActor* RelatedActor;
 


The property can be edited in every spawned instance if for example selected in the scene outliner and edited in the details panel. However, if I am trying to set an actor in the blueprint default panel, every selection is not being accepted.

The log outputs:

LogUObjectGlobals:Warning: Failed to find object LogProperty:Warning: Illegal TEXT reference to a private object in external package

Any clues ?

Product Version: Not Selected
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asked Dec 02 '14 at 10:07 PM in Blueprint Scripting

avatar image

ThisGuy5234
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avatar image acxsasx Jun 18 '16 at 02:46 AM

Looking for the answer too. Did not have this problem until 4.12.3.

avatar image acxsasx Jun 18 '16 at 08:19 PM

I worked around this. I have sub levels. I locked the level where I had the InfiniteAffordableLandscapes Island. I put all the blueprint actors and static meshes, etc on another level.

Still getting complaints about externally referenced issues, but I can assign to the entry on the blueprint.

avatar image Alex_iceman Apr 06 '18 at 07:42 AM

Your idea about sublevels is the answer for problem when you get "Warning: Illegal TEXT reference to a private object in external package...". So, blueprint instance and actor to be set as blueprint's Default should be in one level (Window -> levels)

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