Mobile switching between levels crash

My game has a menu and 4 other levels than it, if i play it on the ue4 , everything is fine, as soon i deploy it on the phone… it doesnt work.
i have tried to add these lines

[AlwaysCookMaps]
+Map=/Game/Maps/GameLVL1
+Map=/Game/Maps/GameLVL2
+Map=/Game/Maps/GameLVL3
+Map=/Game/Maps/GameLVL4
+Map=/Game/Maps/GameLVL5
+Map=/Game/Maps/Menu

but it still doesn’t work…no idea what to do

Hi Giangole, what platform are you deploying and can you paste a crash or output/console log?

I tried on a Samsung s4mini and a one plus one…
how do I get the crash log from the phone?

On a command prompt, run adb logcat -s UE4

/Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu:PersistentLevel->OwningWorld
D/UE4 (27746): [2014.12.02-22.52.50:733][ 0]LogReferenceChain: (target) W
orld /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu
D/UE4 (27746): [2014.12.02-22.52.50:938][ 0]LogLoad: World /Temp/Autosav
es/Game/UEDPCMenu.UEDPCMenu [target] (standalone)
D/UE4 (27746): Level /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu:PersistentL
evel (root) (ObjectProperty /Script/Engine.Level:OwningWorld)
D/UE4 (27746):
D/UE4 (27746): Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Rele
ases+4.5\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 9173]
D/UE4 (27746): World /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu not cleaned up
by garbage collection!
D/UE4 (27746): World /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu [target] (s
tandalone)
D/UE4 (27746): Level /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu:PersistentL
evel (root) (ObjectProperty /Script/Engine.Level:OwningWorld)
D/UE4 (27746):
D/UE4 (27746): [2014.12.02-22.52.50:940][ 0]LogLoad:Fatal: World /Temp/Auto
saves/Game/UEDPCMenu.UEDPCMenu not cleaned up by garbage collection!
D/UE4 (27746): World /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu [target] (s
tandalone)
D/UE4 (27746): Level /Temp/Autosaves/Game/UEDPCMenu.UEDPCMenu:PersistentL
evel (root) (ObjectProperty /Script/Engine.Level:OwningWorld)

Seems a little too short, can you get a longer one? or even maybe do:

adb logcat > File.txt

and kill your app, then start it again, and paste that file here?

here it is the loglink text

So any help here?
There is no point for me to work at this mobile game if I can’t run it on a phone…

Can you save all your content, and then package? The log says it’s trying to run them from the autosave.

the update fixed this problem…but not the others :smiley: