Physics constraint component behaves unexpectedly on actors in always-loaded sub-levels
Following on from this answers thread:
I have got physics constraint components working as expected for actors placed at arbitrary angles by integrating the following master commit into our local engine:
Now everything works great and I can rotate + scale dumpsters into a level and it all works as expected. The lids flap around within the angular constraints I have defined.
However, if I try and move a dumpster into an always-loaded sub-level, the constraint doesn't initialize properly again. I took a look through the master branch to see if there was a related fix, but nothing showed up.
Here's a video showing the dumpster blueprint setup (3 static meshes + 2 physics constraints) and demonstrating the dumpsters working in the main level, and not working in the sub-level:
asked Dec 02 '14 at 11:50 PM in Bug Reports
I was able to reproduce what you are seeing and I have entered it as JIRA UE-6186 in out tracking software. Our developers will be looking into it further.
As for a workaround, I don't have one for you right now. It only happens in an Always Loaded level. If the level is streamed in instead it works correctly. It's very strange behavior.
answered Dec 03 '14 at 07:57 PM
TJ V ♦♦ STAFF
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