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Turn in place using blueprint?

is it possible to create a blueprint that allows the character to turn in place?

if so could someone possibly help me work out were to begin?~

Thanks in advance :)

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asked Mar 21 '14 at 12:00 PM in Blueprint Scripting

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Brojomaan
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avatar image DizzyWes ♦♦ STAFF Mar 21 '14 at 04:10 PM

Hi there!

Would be happy to help, by character are you referring to the player character or an NPC?

What exactly are you looking to accomplish?

-W

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Add to Local Rotation

You can use this node to add incremental changes in direction to the character!

A great place to do this would be in your player controller class,

as you can then track input keys better as to when the user is pressing the keys you want.

But this is the core function you will want to use.

Keep in mind that X = Pitch, Y = Yaw, and Z = Roll

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Delta

This is an incremental change, you so you will want to keep the numbers small, and use the tick event in combination with input key checks to continuously incrementally rotate the character.

Timer Functions

You could also add a function and run it in a looping fashion, after key is pressed,

and stop the timer function when the key is released.

there's plenty of info on blueprint functions and timers here on udn so you can just search for it.

Rama

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answered Mar 21 '14 at 04:22 PM

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Rama
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avatar image Brojomaan Mar 21 '14 at 11:00 PM

Yep awnsered that nicely, thank you very much! :)

Brojo

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