Turn in place using blueprint?
is it possible to create a blueprint that allows the character to turn in place?
if so could someone possibly help me work out were to begin?~
Thanks in advance :)
asked Mar 21 '14 at 12:00 PM in Blueprint Scripting
Add to Local Rotation
You can use this node to add incremental changes in direction to the character!
A great place to do this would be in your player controller class,
as you can then track input keys better as to when the user is pressing the keys you want.
But this is the core function you will want to use.
Keep in mind that X = Pitch, Y = Yaw, and Z = Roll
This is an incremental change, you so you will want to keep the numbers small, and use the tick event in combination with input key checks to continuously incrementally rotate the character.
You could also add a function and run it in a looping fashion, after key is pressed,
and stop the timer function when the key is released.
there's plenty of info on blueprint functions and timers here on udn so you can just search for it.
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