My Game crashes on iOS as installed IPA

My game worked before, but recently since upgrading to 4.6 , I can no longer open my game packaged. I can using run ‘on device’ but not if I install the IPA directly. I’m at loss because it appears to crash before it even reaches my code (it works in editor too btw) I pulled out the log for my device and this is where it gets (no errors)

Log file open, 12/02/14 22:44:54
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogInit: Version: 4.6.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (32-bit): Nov 29 2014 15:43:53
LogInit: Compiled with Clang: 6.0 (clang-600.0.54)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: 
LogInit: Base directory: 
LogInit: Rocket: 0
[2014.12.03-04.44.54:871][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.12.03-04.44.54:872][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemIOS' not found - its StaticallyLinkedModuleInitializers function is null.
[2014.12.03-04.44.54:872][  0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
[2014.12.03-04.44.54:873][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null.
[2014.12.03-04.44.54:873][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.12.03-04.44.54:888][  0]LogInit: Object subsystem initialized
[2014.12.03-04.44.54:891][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = LongestSide'
[2014.12.03-04.44.54:891][  0]LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.12.03-04.44.54:891][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
[2014.12.03-04.44.54:891][  0]LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.12.03-04.44.54:892][  0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2014.12.03-04.44.54:893][  0]LogIOS: Selected Device Profile: [IPhone6Plus]
[2014.12.03-04.44.54:893][  0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone6Plus]
[2014.12.03-04.44.54:908][  0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:0]]
[2014.12.03-04.44.54:908][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]]
[2014.12.03-04.44.54:908][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]]
[2014.12.03-04.44.54:908][  0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]]
[2014.12.03-04.44.54:909][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
[2014.12.03-04.44.54:922][  0]LogIOS: Setting contentScaleFactor to nativeScale which is = 2.608696
[2014.12.03-04.44.54:923][  0]LogInit: Computer: Corys-iPhone
[2014.12.03-04.44.54:923][  0]LogInit: User: GenericUser
[2014.12.03-04.44.54:923][  0]LogInit: CPU Page size=4096, Cores=2
[2014.12.03-04.44.54:924][  0]LogInit: High frequency timer resolution =24.000000 MHz
[2014.12.03-04.44.54:924][  0]LogInit: Free Memory at startup: 30 MB
[2014.12.03-04.44.54:924][  0]LogInit: Memory total: Physical=0.7GB (1GB approx) Pagefile=0.0GB Virtual=0.7GB
[2014.12.03-04.44.54:926][  0]LogRHI: Initializing OpenGL RHI
[2014.12.03-04.44.54:927][  0]LogRHI:   GL_VENDOR: Apple Inc.
[2014.12.03-04.44.54:927][  0]LogRHI:   GL_RENDERER: Apple A8 GPU
[2014.12.03-04.44.54:927][  0]LogRHI:   GL_VERSION: OpenGL ES 2.0 Apple A8 GPU - 50.5.1
[2014.12.03-04.44.54:927][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
[2014.12.03-04.44.54:927][  0]LogRHI: OpenGL Extensions:
[2014.12.03-04.44.54:928][  0]LogRHI:   GL_OES_depth_texture
[2014.12.03-04.44.54:928][  0]LogRHI:   GL_OES_depth24
[2014.12.03-04.44.54:929][  0]LogRHI:   GL_OES_element_index_uint
[2014.12.03-04.44.54:929][  0]LogRHI:   GL_OES_fbo_render_mipmap
[2014.12.03-04.44.54:929][  0]LogRHI:   GL_OES_mapbuffer
[2014.12.03-04.44.54:929][  0]LogRHI:   GL_OES_packed_depth_stencil
[2014.12.03-04.44.54:929][  0]LogRHI:   GL_OES_rgb8_rgba8
[2014.12.03-04.44.54:930][  0]LogRHI:   GL_OES_standard_derivatives
[2014.12.03-04.44.54:930][  0]LogRHI:   GL_OES_texture_float
[2014.12.03-04.44.54:930][  0]LogRHI:   GL_OES_texture_half_float
[2014.12.03-04.44.54:930][  0]LogRHI:   GL_OES_texture_half_float_linear
[2014.12.03-04.44.54:930][  0]LogRHI:   GL_OES_vertex_array_object
[2014.12.03-04.44.54:931][  0]LogRHI:   GL_EXT_blend_minmax
[2014.12.03-04.44.54:931][  0]LogRHI:   GL_EXT_color_buffer_half_float
[2014.12.03-04.44.54:931][  0]LogRHI:   GL_EXT_debug_label
[2014.12.03-04.44.54:931][  0]LogRHI:   GL_EXT_debug_marker
[2014.12.03-04.44.54:931][  0]LogRHI:   GL_EXT_discard_framebuffer
[2014.12.03-04.44.54:932][  0]LogRHI:   GL_EXT_draw_instanced
[2014.12.03-04.44.54:932][  0]LogRHI:   GL_EXT_instanced_arrays
[2014.12.03-04.44.54:932][  0]LogRHI:   GL_EXT_map_buffer_range
[2014.12.03-04.44.54:932][  0]LogRHI:   GL_EXT_occlusion_query_boolean
[2014.12.03-04.44.54:932][  0]LogRHI:   GL_EXT_pvrtc_sRGB
[2014.12.03-04.44.54:932][  0]LogRHI:   GL_EXT_read_format_bgra
[2014.12.03-04.44.54:933][  0]LogRHI:   GL_EXT_separate_shader_objects
[2014.12.03-04.44.54:933][  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
[2014.12.03-04.44.54:933][  0]LogRHI:   GL_EXT_shader_texture_lod
[2014.12.03-04.44.54:933][  0]LogRHI:   GL_EXT_shadow_samplers
[2014.12.03-04.44.54:934][  0]LogRHI:   GL_EXT_sRGB
[2014.12.03-04.44.54:934][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2014.12.03-04.44.54:934][  0]LogRHI:   GL_EXT_texture_rg
[2014.12.03-04.44.54:934][  0]LogRHI:   GL_EXT_texture_storage
[2014.12.03-04.44.54:934][  0]LogRHI:   GL_APPLE_clip_distance
[2014.12.03-04.44.54:934][  0]LogRHI:   GL_APPLE_color_buffer_packed_float
[2014.12.03-04.44.54:935][  0]LogRHI:   GL_APPLE_copy_texture_levels
[2014.12.03-04.44.54:935][  0]LogRHI:   GL_APPLE_framebuffer_multisample
[2014.12.03-04.44.54:935][  0]LogRHI:   GL_APPLE_rgb_422
[2014.12.03-04.44.54:935][  0]LogRHI:   GL_APPLE_sync
[2014.12.03-04.44.54:935][  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
[2014.12.03-04.44.54:936][  0]LogRHI:   GL_APPLE_texture_max_level
[2014.12.03-04.44.54:936][  0]LogRHI:   GL_APPLE_texture_packed_float
[2014.12.03-04.44.54:936][  0]LogRHI:   GL_IMG_read_format
[2014.12.03-04.44.54:936][  0]LogRHI:   GL_IMG_texture_compression_pvrtc
[2014.12.03-04.44.54:936][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 128
[2014.12.03-04.44.54:937][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
[2014.12.03-04.44.54:937][  0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
[2014.12.03-04.44.54:937][  0]LogRHI: Fragment shader lowp precision: 10
[2014.12.03-04.44.54:938][  0]LogRHI: Fragment shader mediump precision: 10
[2014.12.03-04.44.54:938][  0]LogRHI: Fragment shader highp precision: 23
[2014.12.03-04.44.54:938][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
[2014.12.03-04.44.54:939][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
[2014.12.03-04.44.54:939][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
[2014.12.03-04.44.54:939][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
[2014.12.03-04.44.54:939][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
[2014.12.03-04.44.54:939][  0]LogRHI:   GL_MAX_SAMPLES: 1

[

But looking at XCODE’s log (I am building from Windows, but I move over the .app to test with xcode when issues like these arise):

2014-12-02 22:40:50.981 ChimeraScript[6749:1277793] FMallocCrash overhead is 3780608 bytes
2014-12-02 22:40:51.337 ChimeraScript[6749:1277793] Found ue4commandline.txt file
2014-12-02 22:40:51.344 ChimeraScript[6749:1277793] Combined iOS Commandline: ../../../ChimeraScript/ChimeraScript.uproject  /Game/Model -Messaging -SessionId=332D5CD74B874E9B49DFEEBB8D266D63 -SessionOwner=Cory -SessionName='Play On Device'
========= This app is in LANDSCAPE mode
2014-12-02 22:40:51.501 ChimeraScript[6749:1277793] Attempting to badge the application icon but haven't received permission from the user to badge the application
2014-12-02 22:40:52.788 ChimeraScript[6749:1277883] LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
2014-12-02 22:40:52.789 ChimeraScript[6749:1277883] LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
2014-12-02 22:40:52.789 ChimeraScript[6749:1277883] LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
2014-12-02 22:40:52.789 ChimeraScript[6749:1277883] LogInit: Version: 4.6.0-0+UE4
2014-12-02 22:40:52.789 ChimeraScript[6749:1277883] LogInit: API Version: 0
2014-12-02 22:40:52.789 ChimeraScript[6749:1277883] LogInit: Compiled (32-bit): Nov 29 2014 15:43:53
2014-12-02 22:40:52.790 ChimeraScript[6749:1277883] LogInit: Compiled with Clang: 6.0 (clang-600.0.54)
2014-12-02 22:40:52.790 ChimeraScript[6749:1277883] LogInit: Build Configuration: Development
2014-12-02 22:40:52.790 ChimeraScript[6749:1277883] LogInit: Branch Name: UE4
2014-12-02 22:40:52.790 ChimeraScript[6749:1277883] LogInit: Command line:   /Game/Model -Messaging -SessionId=332D5CD74B874E9B49DFEEBB8D266D63 -SessionOwner=Cory -SessionName='Play On Device'
2014-12-02 22:40:52.790 ChimeraScript[6749:1277883] LogInit: Base directory: 
2014-12-02 22:40:52.790 ChimeraScript[6749:1277883] LogInit: Rocket: 0
2014-12-02 22:40:52.791 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:791][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemIOS' not found - its StaticallyLinkedModuleInitializers function is null.
2014-12-02 22:40:52.793 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:793][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemIOS' not found - its StaticallyLinkedModuleInitializers function is null.
LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
2014-12-02 22:40:52.793 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:793][  0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null.
2014-12-02 22:40:52.793 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:793][  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null.
2014-12-02 22:40:52.795 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:795][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
2014-12-02 22:40:52.810 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:810][  0]LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = LongestSide'
2014-12-02 22:40:52.815 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:815][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = LongestSide'
LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
2014-12-02 22:40:52.816 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:816][  0]LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
2014-12-02 22:40:52.816 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:816][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
2014-12-02 22:40:52.816 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:816][  0]LogConsoleResponse:Warning:   Found in ini file '../../../ChimeraScript/Saved/Config/IOS/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
2014-12-02 22:40:52.820 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:820][  0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
2014-12-02 22:40:52.821 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:821][  0]LogIOS: Selected Device Profile: [IPhone6Plus]
2014-12-02 22:40:52.821 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:821][  0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone6Plus]
2014-12-02 22:40:52.839 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:839][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]]
2014-12-02 22:40:52.840 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:839][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]]
2014-12-02 22:40:52.840 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:840][  0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]]
2014-12-02 22:40:52.840 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:840][  0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:0]]
2014-12-02 22:40:52.840 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:840][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
2014-12-02 22:40:52.843 ChimeraScript[6749:1277793] Not using Metal because: [Project Settings Disabled Metal? Yes :: Commandline Forced ES2? No :: Older OS? No :: Pre-A7 Device? Unknown (didn't test)]
2014-12-02 22:40:52.962 ChimeraScript[6749:1277793] ::: Created a UIView that will support @GLES :::
2014-12-02 22:40:52.970 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:970][  0]LogIOS: Setting contentScaleFactor to nativeScale which is = 2.608696
2014-12-02 22:40:52.970 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:970][  0]LogInit: Computer: Corys-iPhone
2014-12-02 22:40:52.970 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:970][  0]LogInit: User: GenericUser
2014-12-02 22:40:52.970 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:970][  0]LogInit: CPU Page size=4096, Cores=2
2014-12-02 22:40:52.971 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:971][  0]LogInit: High frequency timer resolution =24.000000 MHz
2014-12-02 22:40:52.971 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:971][  0]LogInit: Free Memory at startup: 26 MB
2014-12-02 22:40:52.972 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:972][  0]LogInit: Memory total: Physical=0.7GB (1GB approx) Pagefile=0.0GB Virtual=0.7GB
2014-12-02 22:40:52.975 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:975][  0]LogRHI: Initializing OpenGL RHI
2014-12-02 22:40:52.976 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:976][  0]LogRHI:   GL_VENDOR: Apple Inc.
2014-12-02 22:40:52.976 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:976][  0]LogRHI:   GL_RENDERER: Apple A8 GPU
2014-12-02 22:40:52.976 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:976][  0]LogRHI:   GL_VERSION: OpenGL ES 2.0 Apple A8 GPU - 50.5.1
2014-12-02 22:40:52.976 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:976][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
2014-12-02 22:40:52.977 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:977][  0]LogRHI: OpenGL Extensions:
2014-12-02 22:40:52.977 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:977][  0]LogRHI:   GL_OES_depth_texture
2014-12-02 22:40:52.977 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:977][  0]LogRHI:   GL_OES_depth24
2014-12-02 22:40:52.978 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:978][  0]LogRHI:   GL_OES_element_index_uint
2014-12-02 22:40:52.978 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:978][  0]LogRHI:   GL_OES_fbo_render_mipmap
2014-12-02 22:40:52.978 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:978][  0]LogRHI:   GL_OES_mapbuffer
2014-12-02 22:40:52.978 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:978][  0]LogRHI:   GL_OES_packed_depth_stencil
2014-12-02 22:40:52.978 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:978][  0]LogRHI:   GL_OES_rgb8_rgba8
2014-12-02 22:40:52.979 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:979][  0]LogRHI:   GL_OES_standard_derivatives
2014-12-02 22:40:52.979 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:979][  0]LogRHI:   GL_OES_texture_float
2014-12-02 22:40:52.979 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:979][  0]LogRHI:   GL_OES_texture_half_float
2014-12-02 22:40:52.979 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:979][  0]LogRHI:   GL_OES_texture_half_float_linear
2014-12-02 22:40:52.979 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:979][  0]LogRHI:   GL_OES_vertex_array_object
2014-12-02 22:40:52.980 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:980][  0]LogRHI:   GL_EXT_blend_minmax
2014-12-02 22:40:52.980 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:980][  0]LogRHI:   GL_EXT_color_buffer_half_float
2014-12-02 22:40:52.980 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:980][  0]LogRHI:   GL_EXT_debug_label
2014-12-02 22:40:52.980 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:980][  0]LogRHI:   GL_EXT_debug_marker
2014-12-02 22:40:52.980 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:980][  0]LogRHI:   GL_EXT_discard_framebuffer
2014-12-02 22:40:52.981 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:981][  0]LogRHI:   GL_EXT_draw_instanced
2014-12-02 22:40:52.981 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:981][  0]LogRHI:   GL_EXT_instanced_arrays
2014-12-02 22:40:52.981 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:981][  0]LogRHI:   GL_EXT_map_buffer_range
2014-12-02 22:40:52.981 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:981][  0]LogRHI:   GL_EXT_occlusion_query_boolean
2014-12-02 22:40:52.981 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:981][  0]LogRHI:   GL_EXT_pvrtc_sRGB
2014-12-02 22:40:52.982 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:981][  0]LogRHI:   GL_EXT_read_format_bgra
2014-12-02 22:40:52.982 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:982][  0]LogRHI:   GL_EXT_separate_shader_objects
2014-12-02 22:40:52.982 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:982][  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
2014-12-02 22:40:52.982 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:982][  0]LogRHI:   GL_EXT_shader_texture_lod
2014-12-02 22:40:52.982 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:982][  0]LogRHI:   GL_EXT_shadow_samplers
2014-12-02 22:40:52.983 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:983][  0]LogRHI:   GL_EXT_sRGB
2014-12-02 22:40:52.983 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:983][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
2014-12-02 22:40:52.983 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:983][  0]LogRHI:   GL_EXT_texture_rg
2014-12-02 22:40:52.984 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:984][  0]LogRHI:   GL_EXT_texture_storage
2014-12-02 22:40:52.984 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:984][  0]LogRHI:   GL_APPLE_clip_distance
2014-12-02 22:40:52.984 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:984][  0]LogRHI:   GL_APPLE_color_buffer_packed_float
2014-12-02 22:40:52.984 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:984][  0]LogRHI:   GL_APPLE_copy_texture_levels
2014-12-02 22:40:52.984 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:984][  0]LogRHI:   GL_APPLE_framebuffer_multisample
2014-12-02 22:40:52.985 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:985][  0]LogRHI:   GL_APPLE_rgb_422
2014-12-02 22:40:52.985 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:985][  0]LogRHI:   GL_APPLE_sync
2014-12-02 22:40:52.985 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:985][  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
2014-12-02 22:40:52.985 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:985][  0]LogRHI:   GL_APPLE_texture_max_level
2014-12-02 22:40:52.985 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:985][  0]LogRHI:   GL_APPLE_texture_packed_float
2014-12-02 22:40:52.986 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:986][  0]LogRHI:   GL_IMG_read_format
2014-12-02 22:40:52.986 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:986][  0]LogRHI:   GL_IMG_texture_compression_pvrtc
2014-12-02 22:40:52.986 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:986][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 128
2014-12-02 22:40:52.987 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:986][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
2014-12-02 22:40:52.987 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:987][  0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
2014-12-02 22:40:52.988 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:988][  0]LogRHI: Fragment shader lowp precision: 10
2014-12-02 22:40:52.988 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:988][  0]LogRHI: Fragment shader mediump precision: 10
2014-12-02 22:40:52.988 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:988][  0]LogRHI: Fragment shader highp precision: 23
2014-12-02 22:40:52.988 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:988][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
2014-12-02 22:40:52.989 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:989][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
2014-12-02 22:40:52.989 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:989][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
2014-12-02 22:40:52.989 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:989][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
2014-12-02 22:40:52.989 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:989][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
2014-12-02 22:40:52.989 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:989][  0]LogRHI:   GL_MAX_SAMPLES: 1
2014-12-02 22:40:52.990 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:990][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
2014-12-02 22:40:52.990 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:990][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
2014-12-02 22:40:52.990 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:990][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
2014-12-02 22:40:52.990 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:990][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
2014-12-02 22:40:52.991 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:991][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
2014-12-02 22:40:52.991 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:991][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
2014-12-02 22:40:52.991 ChimeraScript[6749:1277883] [2014.12.03-04.40.52:991][  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
2014-12-02 22:40:53.011 ChimeraScript[6749:1277883] [2014.12.03-04.40.53:011][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
2014-12-02 22:40:53.313 ChimeraScript[6749:1277883] [2014.12.03-04.40.53:313][  0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'None' hasn't been found
2014-12-02 22:40:53.314 ChimeraScript[6749:1277883] [2014.12.03-04.40.53:314][  0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'None' hasn't been found
2014-12-02 22:40:53.995 ChimeraScript[6749:1277883] [2014.12.03-04.40.53:995][  0]LogMoviePlayer: FAVMoviePlayer ctor...
LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
2014-12-02 22:40:54.070 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:070][  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
2014-12-02 22:40:54.072 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:071][  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
2014-12-02 22:40:54.303 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:303][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
2014-12-02 22:40:54.319 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:319][  0]LogObj: 20034 objects as part of root set at end of initial load.
2014-12-02 22:40:54.319 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:319][  0]LogUObjectAllocator: 2965440 out of 0 bytes used by permanent object pool.
2014-12-02 22:40:54.322 ChimeraScript[6749:1277883] Initializing ULD Communications in game mode
2014-12-02 22:40:54.324 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:324][  0]LogEngine: Initializing Engine...
2014-12-02 22:40:54.594 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:594][  0]LogInit: FAudioDevice initialized.
2014-12-02 22:40:54.595 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:595][  0]LogInit: Texture streaming: Disabled
2014-12-02 22:40:54.641 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:641][  0]LogNet: Browse: /Game/Model?Name=Player
LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
2014-12-02 22:40:54.642 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:642][  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
2014-12-02 22:40:54.642 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:642][  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
2014-12-02 22:40:54.643 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:643][  0]LogLoad: LoadMap: /Game/Model?Name=Player
2014-12-02 22:40:54.674 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:674][  0]LogMemory: Platform Memory Stats for IOS
2014-12-02 22:40:54.674 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:674][  0]LogMemory: Process Physical Memory: 77.89 MB used, 0.00 MB peak
2014-12-02 22:40:54.674 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:674][  0]LogMemory: Process Virtual Memory: 764.69 MB used, 0.00 MB peak
2014-12-02 22:40:54.675 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:675][  0]LogMemory: Physical Memory: 675.01 MB used, 705.09 MB total
2014-12-02 22:40:54.675 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:675][  0]LogMemory: Virtual Memory: 705.09 MB used, 705.09 MB total
2014-12-02 22:40:54.675 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:675][  0]LogMemory: 
2014-12-02 22:40:54.677 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:677][  0]LogMemory: Allocator Stats for binned:
2014-12-02 22:40:54.677 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:677][  0]LogMemory: Current Memory 22.74 MB used, plus 2.00 MB waste
2014-12-02 22:40:54.677 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:677][  0]LogMemory: Peak Memory 31.91 MB used, plus 1.93 MB waste
2014-12-02 22:40:54.677 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:677][  0]LogMemory: Current OS Memory 24.74 MB, peak 33.84 MB
2014-12-02 22:40:54.678 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:678][  0]LogMemory: Current Waste 0.40 MB, peak 0.80 MB
2014-12-02 22:40:54.678 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:678][  0]LogMemory: Current Used 22.74 MB, peak 31.91 MB
2014-12-02 22:40:54.678 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:678][  0]LogMemory: Current Slack 0.84 MB
2014-12-02 22:40:54.678 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:678][  0]LogMemory: Allocs       95889 Current /  1572058 Total
2014-12-02 22:40:54.678 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:678][  0]LogMemory: 
2014-12-02 22:40:54.679 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:679][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
2014-12-02 22:40:54.679 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:679][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
2014-12-02 22:40:54.679 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:679][  0]LogMemory:          8         1         1       1392         7000       8       8      10K       54K        0K    100.00%
2014-12-02 22:40:54.679 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:679][  0]LogMemory:         16         7         7      25293       102853      16      16     395K       53K        0K    100.00%
2014-12-02 22:40:54.680 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:680][  0]LogMemory:         32         3         3       4544        29138      24      32     142K       50K       25K     86.98%
2014-12-02 22:40:54.680 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:680][  0]LogMemory:         48         9         9      11099        28154      40      48     520K       56K       21K     96.35%
2014-12-02 22:40:54.680 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:680][  0]LogMemory:         64         6         6       5654        16615      56      64     353K       31K       20K     94.79%
2014-12-02 22:40:54.680 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:680][  0]LogMemory:         80         6         6       3956        13888      72      80     309K       75K       13K     96.61%
2014-12-02 22:40:54.681 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:681][  0]LogMemory:         96        25        25      16987        43084      88      96    1592K        7K       69K     95.69%
2014-12-02 22:40:54.681 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:681][  0]LogMemory:        112         6         9       3230        21043     104     112     353K       31K       10K     97.40%
2014-12-02 22:40:54.682 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:682][  0]LogMemory:        128         9         9       4514        22816     120     128     564K       12K       14K     97.57%
2014-12-02 22:40:54.682 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:682][  0]LogMemory:        160         6         7       2438        39301     136     160     380K        4K       30K     92.19%
2014-12-02 22:40:54.682 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:682][  0]LogMemory:        192         6         6       2008        48408     168     192     376K        8K       18K     95.31%
2014-12-02 22:40:54.682 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:682][  0]LogMemory:        224         4         5        773        23780     200     224     169K       87K        9K     96.48%

2014-12-02 22:40:54.683 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:683][  0]LogMemory:        256        16        29       4018        39540     232     256    1004K       20K       46K     95.51%
2014-12-02 22:40:54.683 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:683][  0]LogMemory:        288        14        14       2993        56369     264     288     841K       53K       38K     95.76%
2014-12-02 22:40:54.683 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:683][  0]LogMemory:        320         3         3        525        57636     296     320     164K       28K        5K     97.40%
2014-12-02 22:40:54.683 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:683][  0]LogMemory:        384         8         8       1257       254146     328     384     471K       39K       32K     93.75%
2014-12-02 22:40:54.683 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:683][  0]LogMemory:        448         7         7        974       240536     392     448     426K       22K       29K     93.53%
2014-12-02 22:40:54.684 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:684][  0]LogMemory:        512         7         7        729       155368     456     512     364K       84K       21K     95.31%
2014-12-02 22:40:54.684 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:684][  0]LogMemory:        576         8         8        840       140322     520     576     472K       37K       23K     95.51%
2014-12-02 22:40:54.684 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:684][  0]LogMemory:        640         8         8        728       112508     584     640     455K       55K       23K     95.51%
2014-12-02 22:40:54.685 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:685][  0]LogMemory:        704         4         5        346        70921     648     704     237K       19K       11K     95.70%
2014-12-02 22:40:54.685 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:685][  0]LogMemory:        768         2         2        142        12525     712     768     106K       22K        4K     96.88%

2014-12-02 22:40:54.686 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:685][  0]LogMemory:        896         4         4        227         6567     776     896     198K       58K       12K     95.31%
2014-12-02 22:40:54.686 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:686][  0]LogMemory:       1024         5         6        267        14150     904    1024     267K       53K       21K     93.44%
2014-12-02 22:40:54.686 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:686][  0]LogMemory:       1168         5         5        224         1568    1032    1168     255K       65K       17K     94.69%
2014-12-02 22:40:54.686 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:686][  0]LogMemory:       1360         3         3        108          351    1176    1360     143K       49K        8K     95.83%
2014-12-02 22:40:54.687 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:687][  0]LogMemory:       1632         5         5        102         2622    1368    1632     162K      157K        9K     97.19%
2014-12-02 22:40:54.687 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:687][  0]LogMemory:       2048         4         5        124          333    1640    2048     248K        8K       25K     90.23%
2014-12-02 22:40:54.688 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:688][  0]LogMemory:       2336         2         2         45          252    2056    2328     102K       26K        5K     96.09%
2014-12-02 22:40:54.688 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:688][  0]LogMemory:       2720         3         3         49         2209    2344    2720     130K       62K       14K     92.71%
2014-12-02 22:40:54.688 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:688][  0]LogMemory:       3264         3         3         40          853    2728    3264     127K       65K        6K     96.88%
2014-12-02 22:40:54.688 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:688][  0]LogMemory:       4096         4         5         53         2317    3272    4096     212K       44K       21K     91.80%
2014-12-02 22:40:54.689 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:689][  0]LogMemory:       4672         2         3         24         1390    4104    4672     109K       19K       12K     90.62%
2014-12-02 22:40:54.689 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:689][  0]LogMemory:       5456         3         4         36          918    4680    5408     191K        1K       18K     90.62%
2014-12-02 22:40:54.690 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:690][  0]LogMemory:       6544         4         4         36          149    5488    6528     230K       26K       23K     91.02%
2014-12-02 22:40:54.690 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:690][  0]LogMemory:       8192         5         5         36          834    6560    8192     288K       32K       19K     94.06%
2014-12-02 22:40:54.690 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:690][  0]LogMemory:       9360         4         4         23           58    8200    9360     210K       46K       16K     93.75%

2014-12-02 22:40:54.691 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:691][  0]LogMemory:      10912         2         2          7           31    9408   10672      74K       54K        6K     95.31%
2014-12-02 22:40:54.691 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:691][  0]LogMemory:      13104         0         1          0           15   11480   13056       0K        0K        0K    100.00%
2014-12-02 22:40:54.691 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:691][  0]LogMemory:      16384         3         5         12           78   13120   16384     192K        0K        9K     95.31%
2014-12-02 22:40:54.691 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:691][  0]LogMemory:      21840         2         3          4           32   16456   21456      85K       43K       12K     90.62%
2014-12-02 22:40:54.692 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:692][  0]LogMemory:      32768         4         5          8          635   21904   32008     256K        0K       33K     87.11%
2014-12-02 22:40:54.692 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:692][  0]LogMemory: 
2014-12-02 22:40:54.692 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:692][  0]LogMemory: 14848K allocated in pools (with 1655K slack and 747K waste). Efficiency 94.97%
2014-12-02 22:40:54.692 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:692][  0]LogMemory: Allocations 95866 Current / 1571314 Total (in 232 pools)
2014-12-02 22:40:54.692 ChimeraScript[6749:1277883] [2014.12.03-04.40.54:692][  0]LogMemory: 
2014-12-02 22:40:55.519 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:519][  0]LogWorld: Game class is 'BP_GameMode_C'
2014-12-02 22:40:55.531 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:531][  0]LogAIModule: Creating AISystem for world Model
2014-12-02 22:40:55.546 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:546][  0]LogWorld: Bringing World /Game/Model.Model up for play (max tick rate 0) at 2014.12.02-22.40.55
2014-12-02 22:40:55.564 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:564][  0]LogWorld: Bringing up level for play took: 0.031286
2014-12-02 22:40:55.567 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:567][  0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogInit:Display: Game Engine Initialized.
2014-12-02 22:40:55.580 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:580][  0]LogInit:Display: Game Engine Initialized.
LogRenderer:Warning: Reallocating scene render targets to support 1920x1080.
2014-12-02 22:40:55.615 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:615][  0]LogRenderer:Warning: Reallocating scene render targets to support 1920x1080.
LogRHI:Warning: Texture matrix_2-wallpaper-5120x3200 (Index 0, Resource 165) has a non-clamp mode; switching to clamp to avoid driver problems
2014-12-02 22:40:55.676 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:676][  1]LogRHI:Warning: Texture matrix_2-wallpaper-5120x3200 (Index 0, Resource 165) has a non-clamp mode; switching to clamp to avoid driver problems
LogRHI:Warning: Texture monster-holder_2x~ipad (Index 0, Resource 65) has a non-clamp mode; switching to clamp to avoid driver problems
2014-12-02 22:40:55.895 ChimeraScript[6749:1277883] [2014.12.03-04.40.55:895][  2]LogRHI:Warning: Texture monster-holder_2x~ipad (Index 0, Resource 65) has a non-clamp mode; switching to clamp to avoid driver problems

any ideas why it crashes after ‘MAX_SAMPLES’?

Looks like the command line is not being generated for your game when packaged, so it is not finding the uproject file and just crashing (it should be popping up a dialog on the device saying it can’t find the uproject, so that seems broken as well). That is a bit strange as Play on Device and File|Package utilize the same program UAT to make the IPA in both cases.

Crack open the IPA from the File|Package version (just re-name it game.zip and open with your favorite zip reader) and see if there is a ue4commandline.txt file next to the executable. If that file exists, look inside and make sure it has some options such as Game.uproject inside it.

-Pete

Hey Pete I just remoted to my windows machine. There is no such file in the ipa (I even extracted and did a search to be sure). I can’t access my Mac here but when I get home I’ll check if I can find something there. But it wouldn’t make much sense as I copy the exact same .app to Xcode to run on device. (It also works if I use editor launch to device). Also this may be a side effect of launching to device but my game shows landscape there even though it’s a portrait only game (correctly shows portrait before crashing on installed ipa though)

I did a comparison with an older app that I know worked and I dont see that file there either (maybe its named something different) here is a screen shot of the contents of my ipa (i can send you more for other subdirectories just tell me which)

I upgraded to 4.6 release but still the same issue… =( this is really distressing because there is no logged errors, the log just stops, and the app crashes

I didn’t copy this right but the very very last thing that is printed is ‘[’ . That seems odd, it must be crashing in the logger, shouldn’t the date at least succeeded?

win32 and 64 packaged run fine…=(

I’ve spent over a week on this issue. If I create a new project, there is no problem, I’m not sure what the significgance of the ‘ue4commandline.txt’ is, as even in the new project, it doesn’t exist, or say it ‘finds’ it , like it does when you do ‘play on device’. I did notice, that an old version of tappy chicken I have on my machine appeared to have it, but none of my new projects do, so I can only assume it’s something no longer used for fully packaged games. At this point, I’m better off just moving over my source files and rebuilding all my blueprints because no matter what I do this app won’t load (I even tried deleting the save folder so it recreates all the ini files, and creating an empty level to set it at default all this produced nothing. I can’t imagine what is causing the crashing at this point short of some sort of corruption moving to 4.6.

Ah, I should have noticed it was a code project. That is my bad. We don’t need the ue4commandline.txt file for Packaged code games, but we do for content-only. The fact that a new project works might imply an update to some blueprint data which is not being redirected correctly. Have you tried running the game with the Xcode debugger attached? You might get some kind of callstack that could be useful.

-Pete

Ill try that, i did check the device logs though, and noticed its always crashing on ‘thread 5’, never on the main thread.

Couldn’t get it to attach to the debugger, it just got stuck and would hang there. It appears to always crash on thread 5 or 6 (dunno what that could mean), it crashes somewhere in the app but its not about to
symbolize the function names, so I dont know where.

I ripped out all content except for my map that all it does is print a string and it still crashes. lol- my code is still there, but it shouldnt be doing much of anything since its not being called…still im going to try ripping that out and see if it still crashes.

—edit—

removing all code it still crashes.

I’ve removed everything I could with just a simple empty level left, and no code, and it still crashes, I’m trying to do a full rebuild to see if that makes a difference, i also tested the app on my ipad just in case it was a device issue, it also crashed there.

I zipped up my project that has no code (besides what is necessary in a code project), and only one map of content. This for me crashes on my iphone 6 plus and ipad 2. However, creating a brand new project - that will work. It makes absolutely zero sense to me, as there is nothing left besides the apps name that is same. It be nice of someone at epic could try building an ipa from this project (i built it from windows), and see if they get the same error.

Ok, I’ll give it a shot tomorrow and see if I can get a call stack. You were using the 4.6 release, correct?

Yes, from github 4.6 release tag

let me know if it crashes for you.

Ok, it crashed for me quite early on. It looks like the default internationalization is not being set when we package from File|Package. Not sure why this isn’t working, but I’ll get our QA to see if they can track it down. Meanwhile, this didn’t fail when I tried it with what will be 4.7, so it may already be fixed.

-Pete

Nevermind, I had a local change to 4.6 which was causing this internationalization issue. I just tested again without the local change and it loads fine from a File|Package. Not sure what this could be at this point.

-Pete

Pete are you saying it’s not crashing for you anymore?

I’ll do that tonight (get a crash dump)