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4.6 Local multiplayer controls no longer affecting proper character

Hi, I'm on here often enough i should be getting stamps for a free sandwich ;P

Anyways I'm running into a problem where if I setup local multiplayer in 4.6 the face buttons affect player 1 while the aiming and moving work for their respective controllers. An example is, both controller 1 and controller 2 (actual Xbox controllers) can press jump and it will make player 1 jump but not player 2. However I can still move around and aim with both controllers and it will move their respective pawns.

I verified this in a blank project, so to recreate all you need to do is start a new project with no default content, setup the create player function spawn in and try to jump.

This same setup works in 4.5 with no problems, however I'd much rather not have to go back since the context menu in blueprint was broken in it, not to mention all that rewriting of code :O. Thanks for any help, also let me know if you need more information.**

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asked Dec 03 '14 at 10:35 AM in Blueprint Scripting

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well after your guys sexy full release of 4.6 it works now, so <3to you guys! :D

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answered Dec 03 '14 at 09:37 PM

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