HMD rotation lost when paused
I have a pawn blueprint subclassed from pawn and positional and rotational head tracking works fine until I pause the game.
At which point the positional part of the POV is still being updated but not the rotational.
If I create a pawn based of Character.h then everything works correctly. I really dont want to base my pawn of of character.h as this is a cockpit game untilizing physics.
What is hapenning within character that is not happening within pawn?
asked Dec 03 '14 at 11:00 AM in VR
The issue seemed to correct itself when I adjuested the position of the camera for some reason.
answered Dec 03 '14 at 04:16 PM
answered Nov 18 '15 at 07:20 PM
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