Hello,
I have a pawn blueprint subclassed from pawn and positional and rotational head tracking works fine until I pause the game.
At which point the positional part of the POV is still being updated but not the rotational.
If I create a pawn based of Character.h then everything works correctly.
I really dont want to base my pawn of of character.h as this is a cockpit game untilizing physics.
What is hapenning within character that is not happening within pawn?