Where do I put my custom component?
I'm a newbie in Unreal. I want to extend UE base component which are more engine-specific like FPrimitiveSceneProxy, FGlobalShader. Where should I put my code? I've seen plenty of examples in Plugins directory but I don't find it relevant since it is specific to the my game.
asked Dec 03 '14 at 11:03 AM in Using UE4
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