Animation blueprint from a SkelMeshActor - TryGetPawnOwner?

I’ve a problem with my Animation Bluperint, and Try To Get Pawn Owner. Basically I’m extending from SkeletalMeshActor which isn’t Pawn and I need some variables from the owner (SkeletalMeshActor) how can I get access to owner from animation blueprint in this case?

Basically how can I use AnimationBlueprints for others things than Pawns?

Did you try “Get Owning Actor”?