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Does engine support ttf font on mobile?

Hi epic:
I created user interface for my project with umg tool. I never reset the font of weights. Currently the contents of weight is cn_zh. I know the weiget uses ttf font when game running in pc platform. But, i cooked my project with android configuration. I found the cook program never saves ttf font file as resource of game. I launch my game and the content of ui weiget can be successfully rendered with cn_zh configuration. It seems like weiget was created with engine fonts. Why did i get this?

    The another problem is : currently, it seems like ue4 doesn't support ttf on mobile platform, right? if my guessing is right,do you guys plan to support ttf on mobile.    


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asked Dec 03 '14 at 04:19 PM in Using UE4

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avatar image Steve Hardister ♦♦ STAFF Dec 04 '14 at 10:07 PM

Hi zql,

What version of the Engine are you using? As of UE4.5.1, support for loading system fonts has been added for Android.

Have you added the true type fonts to your system fonts as shown here: http://desktoppub.about.com/cs/fixfonts/ht/install_fonts_w.htm ?

Please try this and let me know if you are still experiencing problems.


avatar image zql Dec 05 '14 at 01:46 AM

Can i make sense engine will load the operation system fonts?

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Hi zql,

I contacted the developer to get clarification on the release notes and how they relate to your question. He responded that the release notes means DroidSans.ttf is loaded from the system fonts directory to implement FPlatformMisc::GetSystemFontBytes called by FLegacySlateFontInfoCache::GetSystemFont.

As far as your situation, you should only have to add the TTF to your content to use as a Slate font and it will get packaged.

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answered Dec 09 '14 at 02:12 PM

avatar image zql Dec 09 '14 at 02:23 PM

That is cool. Thanks, now i will upgrade to 4.6.

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