4.6 Preview and Create Session
I setup the node to accept 4 connections, and when I fire it in game, the function simply fails and I have no information as to why. Is this expected behavior for the preview and to be fixed in the official release? Or should this work?
asked Dec 03 '14 at 06:04 PM in Blueprint Scripting
This should work in the preview. Session creation failures should also be printed to the log, so providing the log output would be helpful, if possible.
Also note that currently you can only have one session active at a time - if a Create Session succeeded, you have to call Destroy Session before you'll be able to create another one successfully.
answered Dec 03 '14 at 06:38 PM
Ryan Gerleve STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here