EventDispatcher in GameMode broken on 4.6?
it works fine with 4.5.1 and is completely broken in 4.6. Player and hud get ignored at the start. Level loads fine but no hud and no working default pawn class.
Please note that upon opening the project for the first time with 4.6 I observed the following error... But hitting compile solved the problem(?!)
Btw, the compile error will reoccur every time the project is reopened. Then I hit compile and it goes away. But Standalone mode or builds won't work properly.
I have written bug report UE-6396 and submitted it to our bug database so that our engineers can investigate this issue further.
answered Dec 08 '14 at 05:26 PM
This issue has been resolved in our main internal branch and will be included in a future update to the engine. For those who would like to merge the fix directly into their source code, the following link can be used to grab the commit from GitHub for this fix.
answered Dec 15 '14 at 06:46 PM
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