Perlin Noise Material Editor
I tried using perlin noise to generate heightmap by combining a couple of functions on a different octaves as explained on http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
How do I use the Noise function on material editor to achieve that look?
The three noise function all have different levels, Thanks!
asked Dec 04 '14 at 08:02 AM in Rendering
Hey ernesernesto -
You will need to Clamp the output of the Noise to 0 to 1 (though you could also set the minimum Output to 0 as well). You will probably also need to add some smoothing through the Filterwidth and adjust your scale to way way below 1 (like 0.0575 gave me a good result). The Levels in the noise node refers to the levels of noise that the module is mixing to generate a noise field.
Here is what my material ended up looking like:
answered Dec 04 '14 at 10:43 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here