Can't access variables in 4.6

Hello, I just downloaded the animation starter pack, and wanted to try it out in 4.6. So I went to the animation blueprint, and wanted to edit it to use my character, instead of the ASP_Character, but I couldn’t access the variables I needed.

Here is a screenshot of the animation blueprint where I try to access the variable, keep in mind that I have changed nothing, I just imported it: Screenshot - 742af4dd250016fdb54ceeb1dda82162 - Gyazo

I have tried with and without context sensitive, and I looked in the ASP_Character blueprint, and everything is as it should be (the anim blueprint works with the ASP_Character, probably because it’s from version 4.5.1).

With 4.6 you need to make those variables Public in your character BP in order to acces them via casting.

Ah, I did not know that. I’ll try it out, thanks!

ye as i said that works for the most part, but in terms of dragging a line from the Failed output of a Cast To node, the bp doesnt seem to recognize my local variables. surely these shouldnt be public to be accessible in their own blueprint…

Omg! thank you, thank you very much! You save me! :smiley: