Unreal 4.6.0 Render Custom Depth turns objects black.

I faced the same problem. Any help would be greatly appreciated.

I upgraded my project to 4.6.0 today, and any objects that have Render Custom Depth to true turn black. I am using a post processing material to apply a color to specific static meshes.

Here’s what it used to do in 4.5.1:

Here’s what it does now in 4.6.0:

Here is where my material decides whether to apply a specific color to an object if it has Render Custom Depth true or not:

Hey SiddG -

You need to insert your Color Change information into the == and the PostProcess0 node into >= and <, like this:

You should end up with this:

Thank You

Eric Ketchum