Editor Crashes when migrating project to 4.6
Editor crashes when migrating project to 4.6, posting this in the event logs:
Log Name: Application Source: Application Error Date: 12/4/2014 2:11:13 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: Dre-PC Description: Faulting application name: UE4Editor.exe, version: 126.96.36.199, time stamp: 0x5473eff7 Faulting module name: RTWorkQ.DLL, version: 12.0.9600.16384, time stamp: 0x5215ddd3 Exception code: 0xc0000005 Fault offset: 0x000000000000c068 Faulting process id: 0x4070 Faulting application start time: 0x01d00ff609105f28 Faulting application path: E:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor.exe Faulting module path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL Report Id: 500dbbe6-7be9-11e4-bf77-50465d716482 Faulting package full name: Faulting package-relative application ID: Event Xml:
Thanks. This lead to the discovery of the issue. It worked once i removed the content folder, which lead me to comb through it. After removing some non-compat. sound files that I manually dropped in the folder in the past, the project converted and loaded right up. Thanks for the support Adam!
answered Dec 09 '14 at 09:52 PM
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