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Editor Crashes when migrating project to 4.6

Editor crashes when migrating project to 4.6, posting this in the event logs:

Log Name: Application Source: Application Error Date: 12/4/2014 2:11:13 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: Dre-PC Description: Faulting application name: UE4Editor.exe, version: 4.6.0.0, time stamp: 0x5473eff7 Faulting module name: RTWorkQ.DLL, version: 12.0.9600.16384, time stamp: 0x5215ddd3 Exception code: 0xc0000005 Fault offset: 0x000000000000c068 Faulting process id: 0x4070 Faulting application start time: 0x01d00ff609105f28 Faulting application path: E:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor.exe Faulting module path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL Report Id: 500dbbe6-7be9-11e4-bf77-50465d716482 Faulting package full name: Faulting package-relative application ID: Event Xml:

 <Provider Name="Application Error" />
 <EventID Qualifiers="0">1000</EventID>
 <Level>2</Level>
 <Task>100</Task>
 <Keywords>0x80000000000000</Keywords>
 <TimeCreated SystemTime="2014-12-04T19:11:13.000000000Z" />
 <EventRecordID>104334</EventRecordID>
 <Channel>Application</Channel>
 <Computer>Dre-PC</Computer>
 <Security />
  
  
 <Data>UE4Editor.exe</Data>
 <Data>4.6.0.0</Data>
 <Data>5473eff7</Data>
 <Data>RTWorkQ.DLL</Data>
 <Data>12.0.9600.16384</Data>
 <Data>5215ddd3</Data>
 <Data>c0000005</Data>
 <Data>000000000000c068</Data>
 <Data>4070</Data>
 <Data>01d00ff609105f28</Data>
 <Data>E:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor.exe</Data>
 <Data>C:\WINDOWS\SYSTEM32\RTWorkQ.DLL</Data>
 <Data>500dbbe6-7be9-11e4-bf77-50465d716482</Data>
 <Data>
 </Data>
 <Data>
 </Data>
  


  1. works fine otherwise if I start a new project.

Thanks,

Product Version: Not Selected
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asked Dec 04 '14 at 07:18 PM in Bug Reports

avatar image

Dre2516
23 1 2 4

avatar image Adam Davis STAFF Dec 04 '14 at 08:22 PM

Hi Dre2516,

Can you post your logs and your dxdiag here so we can have a look? The logs can be found at:

\Unreal Projects\PROJECTNAME\saved\logs\

To get your dxdiag, go to your start menu and type cmd into the search bar. Start the command prompt .exe and then type dxdiag and press enter.

avatar image Dre2516 Dec 04 '14 at 11:49 PM

Here they go. Thanks! link text

link text

logs.zip (59.9 kB)
dxdiag.txt (92.1 kB)
avatar image Adam Davis STAFF Dec 05 '14 at 03:58 PM

Which version of the editor are you updating from?

avatar image Dre2516 Dec 05 '14 at 05:18 PM

Upgraded from 4.5

avatar image Adam Davis STAFF Dec 05 '14 at 06:36 PM

Are you able to migrate any other projects from 4.5 to 4.6? For instance, if you create a blank project with no additional content in 4.5, then migrate it to 4.6, do you get the same crash?

avatar image Dre2516 Dec 06 '14 at 01:19 PM

My apologies, i'm coming from 4.5.1 and yes I can convert a blank project.

avatar image Adam Davis STAFF Dec 08 '14 at 07:10 PM

Ok, try removing the contents folder from your project and see if you can migrate the project then or if it is the project itself that has corrupted.

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Thanks. This lead to the discovery of the issue. It worked once i removed the content folder, which lead me to comb through it. After removing some non-compat. sound files that I manually dropped in the folder in the past, the project converted and loaded right up. Thanks for the support Adam!

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answered Dec 09 '14 at 09:52 PM

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Dre2516
23 1 2 4

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