Editor crashes when migrating project to 4.6, posting this in the event logs:
Log Name: Application
Source: Application Error
Date: 12/4/2014 2:11:13 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: Dre-PC
Description:
Faulting application name: UE4Editor.exe, version: 4.6.0.0, time stamp: 0x5473eff7
Faulting module name: RTWorkQ.DLL, version: 12.0.9600.16384, time stamp: 0x5215ddd3
Exception code: 0xc0000005
Fault offset: 0x000000000000c068
Faulting process id: 0x4070
Faulting application start time: 0x01d00ff609105f28
Faulting application path: E:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor.exe
Faulting module path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
Report Id: 500dbbe6-7be9-11e4-bf77-50465d716482
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2014-12-04T19:11:13.000000000Z" />
<EventRecordID>104334</EventRecordID>
<Channel>Application</Channel>
<Computer>Dre-PC</Computer>
<Security />
<Data>UE4Editor.exe</Data>
<Data>4.6.0.0</Data>
<Data>5473eff7</Data>
<Data>RTWorkQ.DLL</Data>
<Data>12.0.9600.16384</Data>
<Data>5215ddd3</Data>
<Data>c0000005</Data>
<Data>000000000000c068</Data>
<Data>4070</Data>
<Data>01d00ff609105f28</Data>
<Data>E:\Program Files\Unreal Engine\4.6\Engine\Binaries\Win64\UE4Editor.exe</Data>
<Data>C:\WINDOWS\SYSTEM32\RTWorkQ.DLL</Data>
<Data>500dbbe6-7be9-11e4-bf77-50465d716482</Data>
<Data>
</Data>
<Data>
</Data>
4.6 works fine otherwise if I start a new project.
Thanks,