Unreal Engine Compiled Size

Hi! I just compiled a version of Unreal Engine for deploying HTML5 games, but the engine size surprised me. It’s really huge, near to 25gb. I want to share this with my developer team, I need to send them everything? What files exactly everyone need so they can have the same engine as me?

Thanks!
Juliano Silveira

2 things that takes most of that space

  • PDB files in bineries, contains data that helps debugger read machine code, without it debugger won’t regonize calls in engine during debuging, so if you don’t plan to use C++ you can delete them as they are only helpful for that
  • Object files in Intermediate directory, they are binery files generated from single code files later linked in to DLLs and EXEs, you can delete them but keep in mind if you try to do compilation of engine again it will compile it from zero (which you need to do on update anyway). If you use C++ you need to keep them or else UBT may want to rebuild engine without them even if you compile your project

Hey 0j,

UE4 is purchased on a per-seat basis. If your teammates are working on the game with you, each teammate needs to subscribe to the engine at least once.

Regards,

Hey . I know this is a per-seat basis. My question has definitely nothing to do with licensing.

Each member of my team has a license, but I need to compile the engine again since Epic doesn’t provide a HTML5 deploy as a native option. The problem is that everytime I tried to do it, the generated engine gets huge, near to 25gb, with lots of files that I think doesn’t need to be there to run the UE.

" What files exactly everyone need so they can have the same engine as me?"