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OnClicked Parameters

Hello,

So i was wondering what parameters my OnClick function would need, not much else. I have searched through the docs but i have found nothing, everything seems to be focused on blueprint :/

this is what im using: col = PCIP.CreateDefaultSubobject(this, TEXT("light")); col->OnClicked.AddDynamic(this, &AMyActor::OnClick);

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asked Dec 04 '14 at 08:29 PM in C++ Programming

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FortuneStudios
65 7 9 13

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2 answers: sort voted first

Hi,

Try this code

 Void OnClick(UPrimitiveComponent* pComponent)
 {
     // to do smth
 }

Cheers,

Gleb

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answered Dec 11 '14 at 01:45 PM

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Gleb.Bulgakov
1.8k 75 19 142

avatar image FortuneStudios Dec 13 '14 at 10:08 PM

Thank you :)

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For newer people to the UE4 (I couldn't find any example online of this so I thought I'd post) When updating from 4.9.2 to 4.12.1 I had to change my onclicked functions to be

void OnClick(UPrimitiveComponent* pComponent, FKey inKey) { //do stuff }

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answered Jun 08 '16 at 05:13 PM

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814k31
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avatar image Wookiee81 Jun 28 '16 at 02:41 PM

", FKey inKey" that little bit was killing my brain... Thank you so much! the jump from 4.11 to 4.12 was much more painful than it needed to be because of that tiny (useful) addition.

avatar image Nevermore Jul 20 '16 at 04:56 PM

Is the pComponent a component that got clicked?

avatar image LvWeding Jul 26 '17 at 07:04 AM

thanks a lot

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