I have a single static mesh that is used in a blue print which has a TV screen with fuzz panning across it. The problem is, in most scenes this static mesh is used multiple times (10+ in the player screen space) and the fuzz across all screens is panning exactly the same, giving a weird vibration to your eyes.
Is there a way i can randomize the panning per material instance so that the fuzz pans differently across each static mesh without having to use multiple materials?