Is there a way to individually randomize a material for multiple static meshes

I have a single static mesh that is used in a blue print which has a TV screen with fuzz panning across it. The problem is, in most scenes this static mesh is used multiple times (10+ in the player screen space) and the fuzz across all screens is panning exactly the same, giving a weird vibration to your eyes.

Is there a way i can randomize the panning per material instance so that the fuzz pans differently across each static mesh without having to use multiple materials?

Still would like help…

Create a dynamic material instance for your TV blueprint. Set the material parameter to a random float. Note: the Random is a new variable with a type of Random Stream.

If you just want to shift the panner place a time node and add a Param * MaxOffset.
As shown here: