Particle goals possible
Anyone know if there is anyway to setup particle goals in Cascade. Like, I want a particle system to travel to a goal object and then back again. I see there are attractors but that is just a single point in space. Any ideas?
asked Dec 05 '14 at 02:40 PM in Using UE4
Hey Walkinginspace -
You can use the Direct Location module with a Constant Curve Distribution In Val 0 would be 0 for Time 0 Out Val 0 would be the origin or initial location you want the particles to spawn at, In Val 1 would be 1 for Lifetime of your Particle System Out Val 1 would be the vector location of your goal. You can manually enter these locations or through the Vector Particle Parameter drop down you can use blueprints to pull the information from your objects and actors in the level. (If your goal is moving I would absolutely pull from the Blueprint).
answered Dec 05 '14 at 05:17 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here